Similar to video games, the availability of XR content varies depending on the equipment you have, and the app store or platform you are buying from. In this guide, the Library has collected XR content that may be applicable to teaching and research. The icons beneath each item indicate what technology you need to use it.
For more information, contact xr-support-enquiries@qut.edu.au or call 3138 3131.
VR Platforms collect content for distribution and sale to users, similar to an app store. Some headsets (such as standalone devices) come with an 'own-brand' platform, though others are available:
Steam is an entertainment platform that provides Virtual Reality content (both free and purchasable).
You will need to check your computer to determine whether it is SteamVR ready.
WearVR is a platform that provides an overview of numerous Virtual Reality resources that can be used on different headsets.
Use on: Tethered/standalone headset.
Augmented Reality platforms generally offer both developer tools for creating AR, and an app for users to view the augmentations:
Create your own Zappar Augmented Reality resource using ZapWorks.
Create and share augmented reality experiences that integrate with the Facebook family of apps and devices.
Build intuitive, customizable augmented reality experiences with the SparkAR Studio creation software.
Use on: Any phone or tablet. Smart glasses. Some smartphone headsets.
YouTube 360 is a platform that enables users to view and upload 360 content.
Available for Desktop, iOS and Android.
Use on: Tethered/standalone headset. Smartphone headset.
AltspaceVR
AltspaceVR is a social platform for Virtual Reality.
Use on: Tethered/standalone headset.
Tour Creator builds virtual tours by collecting 360 images and video, and adding annotations and links.
Use on: Tethered/standalone headset. Smartphone headset.
A platform containing immersive journalism content.
Available for iOS and Android.
Use on: Tethered/standalone headset. Smartphone headset.
A Virtual Reality platform offering Time Inc. immersive content for users to explore.
Available for iOS and Android.
Use on: Tethered/standalone headset. Smartphone headset.
Within this resource the New York Times provide 360 films created by their journalists. Users can explore a variety of locations around the world, whilst watching real stories told by the New York Times.
Available for iOS and Android.
Use on: Tethered/standalone headset. Smartphone headset.
Virtual Speech provides communication skills training in Virtual Reality for sales pitches, public speaking, presentations & job interviews.
Available for iOS and Android devices.
Use on: Tethered/standalone headset. Smartphone headset.
"...Hide messages in the real world..."
Available for iOS and Android.
Use on: Any phone or tablet.
Within provides a wealth of 360 film content in various genres, including documentaries, new stories, and animations. Examples of subject areas include music, dance, news, innovation, and animation.
Available for iOS, Android, Steam, Vive, Oculus, and PlayStation.
Use on: Tethered/standalone headset. Smartphone headset.
Except where otherwise noted, content on this site is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Australia License.
QUT acknowledges the Traditional Owners of the lands where QUT now stands.