[Please note: some links on this page are QUT Staff only]
XR technologies are already being used in a variety of teaching and research applications at QUT. Many have featured in QUT's Real World Learning Fora
For more information contact xr-support-enquiries@qut.edu.au or call 3138 3131.
Equipment: Oculus Quest headsets
Content: TiltBrush
Contact: Avril Huddy
KDB317 Choreographic Project 2 is the capstone choreographic unit for BFA (Dance Performance) students.
Student feedback was positive:
"I was able to enter a world of new choreographic explorations and possibilities. By interacting with particular shapes, lines, or patterns placed before me it made me tap out of my conscious mind of worrying about aesthetic and actually explore movement pathways in my subconscious mind."
"Discovering and building new movement pathways, expanding my movement vocabulary, three-dimensional visual experience of pathways and floor pattern, rather than a ‘flat’ pattern on paper (2D), real-time sensory experience, bodily and visual experience of stimulus that would otherwise be imagined or visualised."
Virtual Reality (VR) offers exciting opportunities for designers, including those working within the transportation design sector. High-end VR design solutions are now easily accessible to individuals.
Equipment: Oculus Rift S and Alienware laptop / Oculus Quest / Smartphone
Content: Google TiltBrush / Wallame / Just a Line / Thinglink
Contact: Dr. Sarah Winter
Equipment: Smartphone / Merge Cube/ BYOD headsets optional
Content: Custom-made 3D animation based on photogrammetry of a birthing mannequin.
Contact: Dr. Shonel Hall, Dr. Scott Devenish, Dr. Ruari Elkington
Funding: Office of Learning and Teaching (OLT) Grant: Developing Merge Cube augmented reality applications across Creative Industries & Health [QUT Ethics Approval Number 1800000361].
Equipment: Oculus Quest headsets
Content: Mackay Renewable Biocommodities Pilot Plant 360 Virtual Tour, Fruit Ninja
Contacts: Professor Ian O'Hara, Associate Professor Mark Harrison and Associate Professor Jennifer Clifton
Equipment: Voxkin & Merge headsets / Smartphone
Content: Mackay Renewable Biocommodities Pilot Plant 360 Virtual Tour
Contact: Professor Rob Speight [SEF], Helen Lauder [eMedia Production and Support], Kate Nixon [Learning Technologies Adoption Lead, Digital Learning Portfolio]
When you can't take students to Mackay, bring Mackay to the students!
Equipment: Oculus Rift S and Alienware laptop
Contact: Dr. Aso Hajirasouli
Equipment: Smartphone / Voxkin & Merge headsets
Content: Virtual Speech
Contact: Jake Fox
Equipment: Oculus Quest headsets
Content: Gravity Sketch
Contact: Andrew Scott, Dr Tim Williams
Virtual Reality (VR) offers exciting opportunities for designers, including those working within the transportation design sector. High-end VR design solutions are now easily accessible to individuals. These powerful and affordable hardware and software options promise to make VR design practices an ubiquitous part of the industry. QUT Industrial Design academics Andrew Scott, Dr Tim Williams and research assistant and tutor Andrew Peterson introduced the future of the industry to students in 2021.
Designing with Gravity Sketch enables students to experience their vehicle concept literally from the inside and at full size, where they can evaluate their vehicle idea early and easily - a truly immersive experience.
Through Gravity Sketch, students can:
DNB214 and DNB314 Tutor, Andrew Peterson, demonstrates Gravity Sketch and designing with Virtual Reality.
This pilot project has shown us that the future for VR in the design studio looks strong. Offering our design students access to this exciting technology will soon become a standard, if not essential, point of difference for the design studio experience and Industrial Design course in general.
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