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XR Content and Apps

What XR content is available for my discipline?

Similar to video games, the availability of XR content varies depending on the equipment you have, and the app store or platform you are buying from. In this guide, the Library has collected XR content that may be applicable to teaching and research. The icons beneath each item indicate what technology you need to use it.

For more information, contact xr-support-enquiries@qut.edu.au or call 3138 3131.

Content Platforms

VR Platforms

VR Platforms collect content for distribution and sale to users, similar to an app store. Some headsets (such as standalone devices) come with an 'own-brand' platform, though others are available:

SteamSteam

Steam is an entertainment platform that provides Virtual Reality content (both free and purchasable).

You will need to check your computer to determine whether it is SteamVR ready.

WearVR WearVR

WearVR is a platform that provides an overview of numerous Virtual Reality resources that can be used on different headsets.

Use on: Tethered/standalone headset.  Created by Bharat from Noun Project

AR Platforms

Augmented Reality platforms generally offer both developer tools for creating AR, and an app for users to view the augmentations:

Zappar

Create your own Zappar Augmented Reality resource using ZapWorks.

Spark AR

Create and share augmented reality experiences that integrate with the Facebook family of apps and devices.

Build intuitive, customizable augmented reality experiences with the SparkAR Studio creation software.

Use on:  Any phone or tablet. Smart glasses. Some smartphone headsets.  

360 Video Platforms

YouTube 360 YouTube 360

YouTube 360 is a platform that enables users to view and upload 360 content.

Available for Desktop, iOS and Android.

Use on: Tethered/standalone headset. Smartphone headset.   created by Morgan McIlwain from Noun Project

General

AltspaceVR

AltspaceVR is a social platform for Virtual Reality. 

Use on: Tethered/standalone headset.  Created by Bharat from Noun Project

Google Tour Creator

Tour Creator builds virtual tours by collecting 360 images and video, and adding annotations and links.

Use on: Tethered/standalone headset. Smartphone headset.   created by Morgan McIlwain from Noun Project

Guardian VR

A  platform containing immersive journalism content.

Available for iOS and Android.

Use on: Tethered/standalone headset. Smartphone headset.   created by Morgan McIlwain from Noun Project

Life VRLife VR

A Virtual Reality platform offering Time Inc. immersive content for users to explore.

Available for iOS and Android.

Use on: Tethered/standalone headset. Smartphone headset.   created by Morgan McIlwain from Noun Project

NYTVRNew York Times VR

Within this resource the New York Times provide 360 films created by their journalists. Users can explore a variety of locations around the world, whilst watching real stories told by the New York Times. 

Available for iOS and Android.

Use on: Tethered/standalone headset. Smartphone headset.   created by Morgan McIlwain from Noun Project

Virtual Speech AppVirtual Speech

Virtual Speech provides communication skills training in Virtual Reality for sales pitches, public speaking, presentations & job interviews.

Available for iOS and Android devices.

Use on: Tethered/standalone headset. Smartphone headset.  Created by Bharat from Noun Project

Wallame

"...Hide messages in the real world..."

Available for iOS and Android.

Use on: Any phone or tablet.  

Within Within VR

Within provides a wealth of 360 film content in various genres, including documentaries, new stories, and animations.   Examples of subject areas include music, dance, news, innovation, and animation.

Available for iOS, Android, Steam, Vive, Oculus, and PlayStation.

Use on: Tethered/standalone headset. Smartphone headset.   created by Morgan McIlwain from Noun Project

Subjects: Creative industries / Animation, Creative industries / Interaction design and visual communication