A trove of in-depth design, technical and inspirational talks and slides from the influencers of the game development industry, taken from over 20 years of the worldwide Game Developers Conferences.
The Penny Arcade Expo is a series of gaming conventions held in the United States &Australia dedicated to mainstreaming game franchises, gaming culture and independent game development. Founded by Jerry Holkins and Mike Krahulik, authors of the popular web comic Penny Arcade, each conference is a show dedicated to supporting and celebrating video and tabletop gaming.
A conference sponsored by private companies and featuring industry speakers. Topics seem to mostly focus on commercial uses of “serious play,” but the conference’s chief organizer, Clark Aldrich, is known for his publications on serious games and simulations for e-learning.
A trade event for video games showcasing the latest and upcoming games, gaming technology and gaming merchandise to retailers and members of the press. In recent years, E3 has live-streamed events from the largest publishes are developers, allowing those outside the event to participate.
A compendium of the most incisive, thought-provoking, and remarkable discussion in and around games, archived since 2009. The goal is to facilitate dialogue through roundups, roundtables, podcasts, and critical compilations. Critical Distance aims to build a foundation for ongoing conversations between developers, critics, educators and enthusiasts about critical issues in games culture.
Gamasutra's mission is to inform, empower, and inspire our game developer readership. We do this through journalism, as well as criticism, and also by providing game developers a prominent platform to discuss all matters related to the art and business of making video games via our comment and blogging. system.
Steam is the ultimate destination for playing, discussing, and creating games.This page features a range of independent games released via the Steam platform.
Inside the Video Game Industry offers a provocative look into one of today's most dynamic and creative businesses. Through in-depth structured interviews, industry professionals discuss their roles, providing invaluable insight into game programming, art, animation, design, production, quality assurance, audio and business professions.
We Deserve Better Villains is a highly accessible how-to guide for video game designers no matter what level of experience to understand what is needed to be successful in the development cycle of any video game from concept to supporting the game live. Each chapter outlines a period in a video games development cycle, what key concepts need to be on a designers mind and how they can work to improve themselves every step of the way.
Surviving Game School speaks about what to expect in a top game design or game development college program, and what to expect once students get out. Making games is not at all the same as playing games. Uncommonly blunt, the book reveals the rigors - and the joys - of working in this industry.
The Game Production Toolbox focuses on the nuts and bolts of producing interactive content and how you can organize and support the creative, technical, and business efforts that are all part of interactive game development. This book isn't going to tell you how to design a game or what technologies to use. Instead it provides techniques for and insights into managing, from concept to release, all the pieces that must come together in order to get a game into the hands of a player.
Professor Odile Limpach gives independent developers everything they need to succeed in the world of video game publishing. The Publishing Challenge for Independent Video Game Developers: A Practical Guide defines what game publishing means for the indie developer and offers a concise framework to tackle the decision of whether to self-publish or not.