The Art of Game Design by Jesse SchellGood game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents over one hundred sets of questions, or different lenses, for viewing a game's design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software enginee
Call Number: 004.019 254
Publication Date: 2014
Game Mechanics by Ernest Adams; Joris DormansGame mechanics the rules and systems that govern the functional behavior of a game lie at the heart of all game design. The mechanics implement the living world of the game; they generate active challenges for players to solve in the game world and they determine the effects of the players' actions on that world.Here to teach game designers and students the essentials of game mechanics are two leading authorities in game design.
Game Feel by Steve Swink"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks where game design is concerned.
Game Engine Architecture by Jason GregoryHailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architectureprovided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today's landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine.
Call Number: 794.81526 72 /2
Publication Date: 2014-08-15
Mathematics for Computer Graphics by John VinceJohn Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this updated and expanded fourth edition.