This book encourages you to take action: design thinking by doing. This book unravels the thinking and working process of design thinking and offers practical tools for getting started.
Through the exercises and techniques within, the reader will develop new confidence to pursue individual goals and inspiration to explore new paths, along with motivation to overcome creative blocks.
Design is everywhere. It shapes not only our present but also our future. An essential introductory guide, Design: The Key Concepts covers fundamental design concepts: thinking, service, context, interaction, experience, and systems.
This book is written for product design, software development, graphic design, and UX professionals with a focus on creating measurably better user experiences.
The Thoughtless Design of Everyday Things
Call Number: Coming soon
This book describes numerous specific practices for enhancing product usability through usage-centered design strategies.
The Philosophy of Design is an introduction to the fundamental philosophical issues raised by the contemporary practice of design. The first book to systematically examine design from the perspective of contemporary philosophy, it offers a broad perspective, ranging across key philosophical areas such as aesthetics, epistemology, metaphysics and ethics.
Moving Objects deals with emotive design: designed objects that demand to be engaged with rather than simply used. If postmodernism depended upon ironic distance, and Critical Design is all about questions, then emotive design runs hotter than this, confronting how designers are using feelings in what they make.
Also available online from IEEE
The alternate path to innovation mapped by Verganti aims to discover not how things work but why we need things. It gives customers something more meaningful-something they can love.
Product Minimalism demonstrates how product designers in particular have been influenced by the minimalist aesthetic, showcasing contemporary products that range from household items and furniture to bicycle lights which feature this reductive approach in their design.
This book argues for the importance of sketching as a mode of thinking, and the relevance of sketching in the design process, design education, and design practice.
This is both a practical and theoretical guide to the visualization techniques used by contemporary product designers, including freehand sketching, digital rendering, information graphics, and presentation skills.
Drawing has proved to be, next to verbal explanation, a powerful tool for communicating not only with fellow designers, engineers or model makers but also with clients, contractors and public offices. This book can be regarded as a standard book on design sketching, useful for students in product design.
This library guide provides a selection of the tutorials available via the QUT Library for software used across courses. Includes tutorials products from Adobe, Autodesk, Microsoft, & more.
Randall Elliott of frog, a global design and strategy firm, teaches you how to use prototyping to make better decisions, use those design decisions for the next steps, and make sure those steps lead to great experiences.
Prototyping and Modelmaking for Product Designers illustrates how prototypes are used to help designers understand problems better, explore more imaginative solutions, investigate human interaction more fully and test functionality so as to de-risk the design process.
The Art of Folding 2 presents a wide range of creators who are inspired by origami and whose work with various materials draws on traditional techniques.
Get the most out of your printer, including how to design models, choose materials, work with different printers, and integrate 3D printing with traditional prototyping to make techniques like sand casting more efficient.
By explaining the goals and methodologies behind prototyping--and demonstrating how to prototype for both physical and digital products--this practical guide helps beginning and intermediate designers become more comfortable with creating and testing prototypes early and often in the process.
Also available online from ProQuest
Making It uses contemporary design as a vehicle to describe production processes. It lists their pros and cons, suitable production volumes, costs involved, speed of production, relevant materials, and typical applications.
Also available online from Knovel, and ProQuest
Written for all students of engineering, materials science and design, this book describes the procedures for material selection in mechanical design in order to ensure that the most suitable materials for a given application are identified from the full range of materials and section shapes available.
This title is the one-stop resource for all design professionals, providing comprehensive, accurate information about the basic materials with which they work on a daily basis, as well as a complete breakdown on new and exciting developments in high-tech materials.
This book provides an integrated and cohesive view of the product design process, covering materials, manufacturing, idea generation, computer-aided design, engineering functions, product types, and market research.
This text presents in a clear and detailed way, a set of product development techniques aimed at bringing together the marketing, design, and manufacturing functions of the enterprise.
Beginning with a general introduction, this book then presents each design project through explanatory text as well as inspirational image, sketch, detail shots of production methods and the completed product, giving the reader an interesting and insightful view into product design.
A working compendium not only for design students and young designers, but also a guide book for creative lateral thinkers, product and marketing managers and all those who are interested in intelligent design.