In WHY YOU LOVE MUSIC, scientist and musician John Powell dives deep into decades of psychological and sociological studies in order to answer the question "Why does music affect us so profoundly?" With his relaxed, conversational style, Powell explores all aspects of music psychology, from how music helps babies bond with their mothers to the ways in which music can change the taste of wine or persuade you to spend more in restaurants.
The Routledge Companion to Sounding Art presents an overview of the issues, methods, and approaches crucial for the study of sound in artistic practice. Thirty-six essays cover a variety of interdisciplinary approaches to studying sounding art from the fields of musicology, cultural studies, sound design, auditory culture, art history, and philosophy. The companion website hosts sound examples and links to further resources.
Using a cultural sociology framework combined with insights from material and visual culture studies, Dominik Bartmanski and Ian Woodward present vinyl as a multifaceted cultural object and explore the reasons for its persistence within technologically accelerated cultures. The book is informed by media analysis, urban ethnography and interviews with musicians, DJs, record store owners, boutique label chiefs and collectors within a range of urban centres renowned for thriving music scenes, including Melbourne, London, New York, Tokyo and Berlin.
Designed for introductory courses in electronic music and multimedia, Digital Audio and Acoustics for the Creative Arts presents the fundamental concepts of musical acoustics, psychoacoustics, electronics, digital audio, audio recording, and communication among devices via the Musical Instrument Digital Interface (MIDI) and Open Sound Control (OSC).
An Introduction to Music Technology provides a clear and concise overview of the essential elements of music technology for today's musician. It is designed to provide music students with the background necessary to apply technology in their creating, teaching, and performing.
In this book Robert Robertson presents cinema as an audiovisual medium, based on Eisenstein's ideas on the montage of music, image and sound. Robertson applies an audiovisual focus to key works by film directors such as Spike Lee, Maya Deren, David Lynch, Alfred Hitchcock, Stanley Kubrick, and Fritz Lang, as well as exploring the audiovisual in avant-garde animation, in landscape in cinema, and in films beyond the European tradition.
This unusual book reveals fascinating changes in how we have understood our fellow human beings and the world around us. For although we might see ourselves inhabiting a visual world, our lives are shaped by our need to hear and be heard.
The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can make a career in this industry.
An overview of emerging topics, theories, methods, and practices in sonic interactive design, with a focus on the multisensory aspects of sonic experience. This book offers an overview of the emerging SID research, discussing theories, methods, and practices, with a focus on the multisensory aspects of sonic experience.
Creating Sounds from Scratch is a practical, in-depth resource on the most common forms of music synthesis. It includes historical context, an overview of concepts in sound and hearing, and practical training examples to help sound designers and electronic music producers to effectively manipulate presets and create new sounds from scratch.
In Music as Biology, Dale Purves argues that biology offers answers to these and other questions on which conventional music theory is silent. Human beings have evolved a sense of tonality, Purves explains, because of the behavioral advantages that arise from recognizing and attending to human voices.